Unbounded Frame Count in video/jpeg Base64 Data URL Processing Leads to OOM DoS in vllm-project/vllm
21Vexday Risk Score
Sem sinal de exploração. Nenhum artefato público de exploração conhecido até agora.
ssvc Trackcvss 7.5epss 0.5%
probabilidade de exploração
0.5%top 57% das CVEs
exploração observada
nãonenhuma fonte reporta
vLLM versions 0.8.0 and later are vulnerable to an Out-of-Memory (OOM) Denial of Service (DoS) attack due to unbounded frame count processing in the `VideoMediaIO.load_base64()` method. When processing `video/jpeg` data URLs, the method splits the base64 data string on commas to extract individual JPEG frames without enforcing a frame count limit. An attacker can exploit this by crafting a single API request containing thousands of comma-separated base64-encoded JPEG frames in a data URL, causing the server to decode all frames into memory and crash due to excessive memory consumption. This vulnerability is reachable via the OpenAI-compatible chat completions API and does not require authentication.
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
Produtos afetados
vllm-project · vllm-project/vllmReferências
https://access.redhat.com/security/cve/CVE-2026-5497https://bugzilla.redhat.com/show_bug.cgi?id=2487813https://github.com/vllm-project/vllm/commit/58ee61422169ce17e08248f8efa1e9df434fe395https://huntr.com/bounties/7bd92629-b396-4449-8f88-6c0092530eb4https://security.access.redhat.com/data/csaf/v2/vex/2026/cve-2026-5497.json