Freeciv before 3.2.6 Heap Buffer Overflow via worklist_load
21Vexday Risk Score
No sign of exploitation. No public exploitation artifact known so far.
ssvc Trackcvss 8.5epss 0.1%
exploitation probability
0.1%top 96% of all CVEs
observed exploitation
nono source reports it
Freeciv versions before 3.2.6 contain a heap buffer overflow in worklist_load() when processing savegame files with declared worklist lengths exceeding the fixed array bound of 64 elements. Attackers can craft malicious savegame files that write past the entries array into adjacent heap-allocated struct fields, potentially corrupting memory when a user or server operator loads the file.
CVSS:4.0/AV:L/AC:L/AT:N/PR:N/UI:P/VC:H/VI:H/VA:H/SC:N/SI:N/SA:N
Affected products
freeciv · freecivReferences
https://github.com/freeciv/freecivhttps://github.com/freeciv/freeciv/blob/R3_2_5/server/savegame/savegame2.c#L788https://github.com/freeciv/freeciv/blob/R3_2_5/server/savegame/savegame3.c#L964https://github.com/freeciv/freeciv/commit/75ecde3e86ddf2fe775768450e9a290a4f4d4387https://github.com/freeciv/freeciv/releases/tag/R3_2_6https://redmine.freeciv.org/issues/2161https://www.vulncheck.com/advisories/freeciv-before-3.2.6-heap-buffer-overflow-via-worklist-load