drm/vc4: Prevent shader BO mappings from becoming writable
21Vexday Risk Score
Sem sinal de exploração. Nenhum artefato público de exploração conhecido até agora.
ssvc Trackcvss 7.8epss 0.1%
probabilidade de exploração
0.1%top 97% das CVEs
exploração observada
nãonenhuma fonte reporta
In the Linux kernel, the following vulnerability has been resolved:
drm/vc4: Prevent shader BO mappings from becoming writable
vc4_gem_object_mmap() rejects a writable mapping of a validated shader
BO, but leaves VM_MAYWRITE set. Userspace can map the BO read-only and
then turn it writable with mprotect().
Validated shader BOs must stay read-only: the validator checks the
instructions once and the GPU trusts them afterwards. A writable
mapping lets userspace rewrite the code after validation, bypassing the
validator.
Clear VM_MAYWRITE on the read-only path so the mapping cannot be
upgraded, as i915 already does for its read-only objects.
CVSS:3.1/AV:L/AC:L/PR:L/UI:N/S:U/C:H/I:H/A:H
Produtos afetados
Linux · LinuxReferências
https://git.kernel.org/stable/c/019e6ad247f7fd038d2e009789f6d9bfcccb1ae7https://git.kernel.org/stable/c/0c9e6367639548307d3f578f6943ce72c9d39087https://git.kernel.org/stable/c/6deaa317201851c644c431b57682e54d06b35838https://git.kernel.org/stable/c/9f0ee411fc2d76333d6087c5862ffa907cf7a175https://git.kernel.org/stable/c/fe168ef1d232d734d9998fd74822e2e20930dfff