drm/vmwgfx: use check_add_overflow for shader size+offset bound
3Vexday Risk Score
Sem sinal de exploração. Nenhum artefato público de exploração conhecido até agora.
ssvc Trackepss 0.2%
probabilidade de exploração
0.2%top 90% das CVEs
exploração observada
nãonenhuma fonte reporta
In the Linux kernel, the following vulnerability has been resolved:
drm/vmwgfx: use check_add_overflow for shader size+offset bound
vmw_shader_define() validates the user-supplied shader window against
its backing buffer with
(u64)buffer->tbo.base.size < (u64)size + (u64)offset
drm_vmw_shader_create_arg::offset is __u64 in the uapi; when it is
near U64_MAX the unsigned addition wraps and the resulting tiny value
passes the check. The unbounded offset is then stored in
res->guest_memory_offset and forwarded to host SVGA shader-create
commands.
Use check_add_overflow() to detect the wrap and compare the resulting
endpoint against the buffer size.
Produtos afetados
Linux · LinuxReferências
https://git.kernel.org/stable/c/1bbe7751f5ebac383405ef29a66622d65bd505d3https://git.kernel.org/stable/c/54d56d5b42d2e4c72ba6e365e9774da90698aa22https://git.kernel.org/stable/c/5c725901908eb1e52a16fc0e2373cb761df42d21https://git.kernel.org/stable/c/cfd163169af3be56eaef113c680ea251f0d09189https://git.kernel.org/stable/c/d3f44438aa805270aaead3b6840ccaea0f4c11f9