CVE-2026-111153: medium-severity vulnerability in libgme game-music-emu
Game Music Emu (libgme) through 0.6.5 Out-of-Bounds Read via Classic_Emu::mute_voices_
Published
33Vexday Risk Score
No sign of exploitation. It has a public proof of concept.
ssvc Attendcvss 6.8epss 0.1%
exploitation probability
0.1%top 98% of all CVEs
observed exploitation
nono source reports it
1 public exploit(s)
Game Music Emu (libgme) through 0.6.5 contains a global out-of-bounds read vulnerability in Classic_Emu::mute_voices_ that allows attackers to crash applications by supplying NSF files whose voice count exceeds the 16-entry voice-type table. Attackers can craft an NSF header with chip_flags 0x3F, opened through gme_open_data or gme_open_file, to read past the static array during loading and cause denial of service.
CVSS:4.0/AV:L/AC:L/AT:N/PR:N/UI:P/VC:N/VI:N/VA:H/SC:N/SI:N/SA:N
Affected products
libgme · game-music-emupublic PoCs found — 1
cve_referencehackmd.io/@haind-pwn/libgme-ay-track-table-underflow-oob-readunverified⚠ Public resources, to assess the exposure of systems you control or are authorized to test. Test only with authorization.
Related CVEs — libgme game-music-emu
In the same product, most dangerous first.
References
https://github.com/libgme/game-music-emuhttps://github.com/libgme/game-music-emu/blob/9e23d10f9fd2a6a2f33b10912dd8dc7153258995/gme/Classic_Emu.cpp#L66-L80https://github.com/libgme/game-music-emu/blob/9e23d10f9fd2a6a2f33b10912dd8dc7153258995/gme/Nsf_Emu.cpp#L212-L218https://github.com/libgme/game-music-emu/issues/164https://hackmd.io/@haind-pwn/libgme-ay-track-table-underflow-oob-readhttps://www.vulncheck.com/advisories/game-music-emu-libgme-through-0.6.5-out-of-bounds-read-via-classic-emu-mute-voices